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关于网络的毕业论文题目大全英语

发布时间:2024-07-17 23:23:58

关于网络的毕业论文题目大全英语

A virtual world is an interactive simulated environment accessed by multiple users through an online Virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG'" There are many different types of virtual worlds, however there are six features all of them have in common: Shared Space: the world allows many users to participate at Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D Immediacy: interaction takes place in real Interactivity: the world allows users to alter, develop, build, or submit customized Persistence: the world's existence continues regardless of whether individual users are logged Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, --------------------------------------------------------------------------------Virtual worlds have been created for many different The largest and most common type of virtual world is the "MMORPG" which stands for "Massively Multiplayer Online Role Playing G" But virtual worlds have also been built for purposes other than The following section summarizes a few ways in which virtual worlds are currently used: Commercial GamingCommercial gaming worlds tend to focus on a singular fictional theme and consistently follow formal conventions such as character-focused avatars, progression through an interactive narrative storyline, and a series of competitive Strongly influenced by fantasy, science fiction, and anime genres of literature and film, the majority of sizable virtual worlds in existence today are commercial gaming Examples include Everquest, Lineage 2, and World of W While Virtual Worlds Review includes several top-quality gaming worlds on the review list, we mostly feature worlds that fall outside the traditional gaming Fortunately there are many other great sites that contain comprehensive lists of commercial gaming Here are a few: MPOGD Gamespot Gamespy Socializing / Online Community BuildingIn addition to the traditional fantasy RPG worlds, there are many commercial community-focused virtual worlds that emphasize socializing rather than These worlds offer a more open-ended experience and are strongly influenced by the cultures of text-based chat Although small-scale, casual games may be incorporated into a social world, participants are not necessarily there to win or play a game, but rather to socialize with others and, in many cases, create and decorate a personal space such as a home, room, or Social worlds tend to use settings based on idealized versions of Most provide some basic building tools and the ability to host activities and events that revolve around a wide variety of EducationSome virtual worlds have been created for educational In most cases, educational worlds are sponsored by academic institutions or nonprofit organizations, although some educational worlds are sponsored by Educational worlds come in a wide variety of forms, including 3D recreations of museum and gallery spaces, computer programming tutorials, virtual libraries, and meeting spaces for online university Active Worlds Educational Universe is one of the oldest and largest networks of educational Adobe Atmosphere is also being used to build virtual worlds for educational A great example of a corporate-sponsored educational world is M Political ExpressionVirtual worlds can serve as forums for political expression and While real-world political issues can crop up in gaming, social, and educational worlds, there are a few cases in which completely separate virtual worlds have been built for the purpose of political debate or even experiments in various types of self-governing online A great example of a virtual world with a political focus is AgoraX Military TrainingVirtual world technologies are also being used in some interesting ways by the US America's Army is being used as a tool to recruit potential soldiers, while companies like Forterra Systems are working with military groups to develop training And this is just the As these technologies develop further over the next several years, virtual worlds will be used for all types of purposes as more people begin spending more time in If you're new to the "world of virtual worlds" we hope that Virtual Worlds Review will serve as a user-friendly, informative place to learn a bit about For those who are already familiar with virtual worlds, we hope the site will let you know about other types of worlds you may not have heard of In either case, welcome and enjoy the -------------------A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible[1] (auditory[2] and touch sensations for example) Some, but not all, virtual worlds allow for multiple The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain [3] Such modeled worlds may appear similar to the real world or instead depict fantasy The model world may simulate rules based on the real world or some hybrid fantasy Example rules are gravity, topography, locomotion, real-time actions, and Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch and balance Massively multiplayer online games commonly depict a world similar to the real world, with real world rules and real-time actions, and Communication is usually textual, with real-time voice communication using VOIP also [clarify]Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based HistoryThe concept of virtual worlds predates computers and could be traced in some sense to P[5] The mechanical-based 1962 Sensorama machine used the senses of vision, sound, balance, smells and touch (via wind) to simulate its Among the earliest virtual worlds to be implemented by computers were not games but generic virtual reality simulators, such as Ivan Sutherland's 1968 virtual reality This form of virtual reality is characterized by bulky headsets and other types of sensory input Contemporary virtual worlds, multi-user online virtual environments, emerged mostly independently of this virtual reality technology research, fueled instead by the gaming industry but drawing on similar [6] While classic sensory-imitating virtual reality relies on tricking the perceptual system into experiencing an imersive environment, virtual worlds typically rely on mentally and emotionally engaging content which gives rise to an immersive The first virtual worlds presented on the Internet were communities and chat rooms, some of which evolved into MUDs and MUSH MUDs, short for “Multi User Dungeons,” are examples of virtual worlds that consist of virtual space inhabited by representations of data and other users [7] Early virtual worlds were text-based, offering limited graphical representation, and often using a Command Line IMaze War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first person shooter Maze first brought us the concept of online players as eyeball "avatars" chasing each other around in a ” (-VCF7-MazeWar/html, 29th Feb) According to the website this was in 1974, it was played on Arpanet (the initial internet), however it could only be played on an Imlac, as it was specifically built for this type of Then in 1978 MUD was released, it however was not 3D, it was text-based and used a TELNET program, by following the link you will be able to play the game, and understand just how far virtual worlds have come since -/ You can understandably argue whether or not this is a “virtual world” and that Maze War was more sophisticated (being 3D), but you must understand that MUD could be played by anyone, Maze War was computer Perhaps in today’s senses it is not a true virtual world, but the idea of a virtual world in those days were different (see Neuromancer link in bibliography for more information)Some early prototyptes were WorldsAway, a prototype interactive communities featuring a virtual world by CompuServe called Dreamscape, Cityspace, an educational networking and 3D computer graphics project for children, and The Palace, a 2-dimensional community driven virtual However, credit for the first online virtual world usually goes to Habitat, developed in 1987 by LucasFilm Games for the Commodore 64 computer, and running on the Quantum Link service (the precursor to America Online)[citation needed]In 1996, the city of Helsinki, Finland with Helsinki Telephone Company (since Elisa Group) launched what was called the first online virtual 3D depiction intended to map an entire The Virtual Helsinki project was eventually renamed Helsinki Arena 2000 project and parts of the city in modern and historical context were rendered in 3D[citation needed][edit] Virtual world conceptsOne perception of virtual worlds requires an online persistent world, active and available 24 hours a day and seven days a week, to qualify as a true virtual [citation needed] Although this is possible with smaller virtual worlds, especially those that are not actually online, no massively multiplayer game runs all day, every All the online games listed above[clarify] include downtime for maintenance that is not included as time passing in the virtual While the interaction with other participants is done in real-time, time consistency is not always maintained in online virtual For example, EverQuest time passes faster than real-time despite using the same calendar and time units to present game As virtual world is a fairly vague and inclusive term, the above can generally be divided along a spectrum ranging from:massively multiplayer online role-playing games or MMORPGs where the user playing a specific character is a main feature of the game (World Of Warcraft for example) massively multiplayer online real-life/rogue-like games or MMORLGs, the user can edit and alter their avatar at will, allowing them to play a more dynamic role, or multiple Some would argue that the MMO versions of RTS and FPS games are also virtual worlds if the world editors allow for open editing of the terrains if the "source file" for the terrain is Emerging concepts include basing the terrain of such games on real satellite photos, such as those available through the Google Maps API or through a simple virtual geocaching of "easter eggs" on WikiMapia or similar mashups, where [edit] BoundariesVirtual worlds are well-known as being fantasy spaces sealed off from the real world, but more careful analysis reveals that the boundaries between the real and virtual worlds is quite Participants constantly arrive and depart from the world, carrying with them their unique set of behavioral assumptions and attitudes that cannot be disentangled from their interactions in the virtual [8][clarify] For example, in virtual worlds which bring together players from multiple cultural backgrounds, a participant in a virtual world brings their own cultural preconceptions about those other cultures across the boundary into the world while The term magic circle has been used to describe the imaginary barrier between the virtual world and the real The fantasy environment of the virtual world is protected from the intrusion of real life by this magic circle, but practices such as the sale of virtual items and virtual currency for real life currency challenges this separation while reinforcing the notion that objects in the virtual world have real life In a 2001 study by Edward Castronova, the value of the currency in the MMORPG Everquest was evaluated based on its exchange rate at USD 0107, making this unit of virtual currency of higher value than the Yen or the LEven though Virtual Worlds are most of the time seen as 3D Games, there are many different kinds of it: forums, blogs, wikis and chatrooms where communities Places which have their own world, their own rules, topics, jokes, members, Each person who belongs to these kinds of communities can find like-minded people to talk to, whether this be a passion, the wish to share information about or just to meet new people and experience new Some users develop a double personality depending on which world they are interacting Depending on whether that person is in the real or virtual world can impact on the way they think and It is not all about video games and communities, virtual world also plays a part in the social as it can allow people to speak or share knowledge with each Best examples are instant messaging and visio-conferences which allow people to create their own virtual It can also be used to help hospitalized children (suffering from painful disease or autism for example) to create a comfortable and safe environment which can help Although Virtual Worlds can be seen as a new way for people to socialize, they are said to be at the heart of a lot of anti-social People playing video games online and more precisely, MMORPG are sometimes so addicted to the game that they cannot live without playing Such people are called “No Life” or Otaku and spend most of their time in their house not leaving it for They are often wrongly treated like insane people and also represented as dangerous when criminal cases imply links with video The thing is that video games played online are most of the time designed to be played for a long period of time (and even in the case of World Of Warcraft indefinitely – programmers provide updates and new things to discover regularly) People who abuse this kind of video games end up living most of their live in their bedrooms, do not develop any social life or skills: they communicate with friends mostly via the game or the internet, they create their own life on the internet with a specific name, image and The example of Second Life is totally unique because players develop communities and businesses in this Second Life is a game where the player has to create his/her own character with a human aspect and live a second life in a virtual The thing is that some people are so involved in this game (and created their “own self” in this game) that they have a double

Network era" fans" audience on Idol text interpretation and dissemination

关于网络的论文题目大全英语

The New York Times ( required) has an article summarizing a new study on the impact of the Internet on our As past studies have found, TV is the big loser, with Internet users watching about 17% less That's probably not bad The article goes on to say that the Internet is also causing us to sleep less (by 5 minutes) and that it reduces contact with family members by 5 minutes per The researchers acknowledged that they cannot answer the question of whether or not it strengthens or weakens social That's been a burning question since the rise of the Internet, and many tons of paper was wasted in the mid and late nineties to print handwringing articles about how the Internet would probably turn us all into introverted, pale-faced geeks sitting in our basements in the dark night after night, hanging out in seedy chat None of that ever happened, but this study is likely to produce an echo effect of those hysterical articles, using the data that contact with family members is The problem with these studies is I have yet to see one that really tries to find out the other side of the I may talk slightly less to my wife face to face, but we are emailing each other all day So if you really studied the entire social interaction, you'd probably find we communicate more now than we did ten years The article estimates that 75% of the country has Internet access Unfortunately, we still have some elected leaders in our communities that don't think any of this is important, because they are viewing it through the lens of their own (somewhat limited) experience, rather than trying to look at the community as a When 75% of your constituents are using the Internet, it's not a fad or a luxury for the well off--it's a necessity of daily In rural communities, the Internet has broken the chains of rural isolation and dramatically improved the quality of life in areas like Living in a rural area no longer means long drives (or doing without) to obtain needed items--a couple of clicks online and the products are delivered to your door, or even via broadband, if you don't live near a well-stocked music store, as just one 1995 was the year the Internet really took Ten years later, we've gone from a tiny number of people who had Internet access back then to 75% of the country--that's the fastest diffusion of a new technology We're on to something here, and I believe it's mostly for the We're more aware of world events, better informed on local, national, and internissues, have more control over our time, and have all kinds of new business and work opportunities available to Just one example: despite the sheer awfulness of the tsunami, we all know about it in a way that we never could have even five years ago, to say nothing of ten or twenty years Is the knowing a good thing? Well, charitable giving, propelled by hundreds and thousands of Web sites helping to organize aid, will likely break every fundraising record in the 。。。

你到书店去找吧?应该会有的。不过好像中文的比较多一些吧?国外的就不是非常清楚了,外文书店去看看吧。

关于网络时代的论文题目大全英语

互联网(英语:internet),又称网际网络,或音译因特网(Internet)、英特网,是网络与网络之间所串连成的庞大网络,这些网络以一组通用的协议相连,形成逻辑上的单一巨大国际网络。通常internet泛指互联网,而Internet则特指因特网。这种将计算机网络互相联接在一起的方法可称作“网络互联”,在这基础上发展出覆盖全世界的全球性互联网络称互联网,即是互相连接一起的网络结构。互联网并不等同万维网,万维网只是一建基于超文本相互链接而成的全球性系统,且是互联网所能提供的服务其中之一。中国共产党第十八届中央委员会第五次全体会议,于2015年10月26日至29日在北京举行。全会提出,拓展发展新空间,形成沿海沿江沿线经济带为主的纵向横向经济轴带,培育壮大若干重点经济区,实施网络强国战略,实施“互联网+”行动计划,发展分享经济,实施国家大数据战略。关于论文,网上一搜一大把。多找几份,综合一下就好了。

1, The Pros and Cons of Quality Education in Universty in the Internet Age 2, On the Comprehensive Quality Training of Undergraduates in the Internet Age 3, Impact of the network on the future society 4, Entrepreneurship, Innovation and Excellence Awareness and the Training of Ability 5, Discussion on the Training of Professional Ethics Quality for the Students of Vocational College 6, My Opinions on Special Education 7, Special Education and My Career Design 8, Openned City and Outward-looking Talent 9, The Characteristics of High Vocational Education and the Approaches for Entrepreneurship and Employment 10, The Olympic Spirit and Contemporary Youth

成功无定律,方法次要,持之以恒最重要(前言) 英语一门很枯燥的科目,要想学好英语先买本语法书吧!这以后的就靠你的词汇了,其实英语大多都是考语法,单词考得很少,一般学好了语法,英语成绩都会比较好,其实英语主要要耐得住寂寞,英语就是一门枯燥的科目,从这条路走得下去的都很能耐得住寂寞!要想速成是不可能的,坚持下来的都是基础好的,速成基础不怎么好,做做美梦倒可以,脚踏实地才是真理!(这是我的心得) 下面我是从网站摘录的方法: 英语教授评点国内最好的3大英语软件 随着计算机信息技术的不断发展,很多过程都可以应用网络或者软件来操作了。英语学习软件可以说是英语学习的利器,应用妥当学习将事半功倍,英语学习软件的 介入将改变传统英语学习枯燥的状态。应用合适的软件来学习,你会发现学习英语一样充满乐趣。英语周刊 特约几位知名英语教授从国内的几十个英语软件中选出3个综合评分最高的英语软件,给广大的英语学习者在选择自己的英语软件英语工具时做参考 1、 完美英语视听学习软件 完美英语视听学习软件可以把任何电影、电视、歌曲等变成一部多媒体学习教材!全文听写,智能同步,个性化学习,随心所欲操控影视。 支持李阳老师的疯狂英语学习法,也支持钟道隆教授逆向英语学习法的最佳利器!听说读写,样样可练习,尤其练习听力,帮助你简单、快速、有效地学习地道的 英语。想想看,经过短时期的训练,可以听懂老外的话了,可以不看字幕就看通美国大片和热播的电视剧了! 同时有无穷的资源,总有一款适合你学习。好莱坞大片、美国电视连续剧、VOA、BBC、Discovery、中小学教材《the departed》、《friends》、《lost》、《prison break》《好莱坞女孩》、《走遍美国》、《英语900句》、《新概念英语》高考、考研、四六级、托福、雅思、GRE等各种考 试听力真题更有各种原汁原味声色俱全的英语时文、小说、演讲任您选读 立即下载: 2、 英语学习王 第三方媒体评价为最好的英语学习软件。 新概念英语学习:教材同步,真人语音,方式多样灵活,是学习新概念英语的首选软件。 背单词:拥有最常用的从学校到职称考试的单词库数百套,美式真人发音库,有多种学习工具,学习预后好。 口语:提供了分类详尽的日常用语10000多条。 练听力:提供英语跟读功能,实时检查您的语音和标准语音的差别。 音标、语法:利用动画方式学习音标、语法,趣味性强、效果较好。 词典:汉英、英汉互查,查单词、查音标、查发音、查例句,强大的功能让您得心应手。 MP3:可将学习内容制作成mp3在手机上或随身播放器上学习。 功能强大、使用简单:软件虽然功能强大,但使用极其简单。一即将国外定居的老先生证实没看任何帮助文件就迅速熟悉了使用方法和基本功能。 自编学习库:可修改或自编库文件,想怎么学就怎么学。 下载地址: _xe 3、 新概念英语句霸 "新概念英语句霸"从0版开始不断更新发展,到现在已经五年多了,作为一个老牌的英语句子学习软件,在不断完善后,使 新概念英语句霸的功能日趋强大,操作更加简单实用,使用户能够迅速快捷的掌握英语成为可能。 新概念英语句霸采用听,说,读,写,记等方法并结合动画人物指导,真人语音复读,录音对比,全文搜索朗读,选择题练习,英语句子即指即读,强大的数据统 计,迷你句霸等实用的软件功能,不断加强记忆,使用户在经过短暂的学习过程中就能够真正的快速提高英语的阅读能力、翻译能力、听说能力,用词造句和布局谋 篇能力与正确句型的书写能力。 1、 心理素质影响学习效果 首先,要对外语保持长时间稳定而积极的态度。这可以归结为“恒心”两个字。有了它,才能像蚕吃桑叶一样,一口又一口,坚持不懈地去啃,直到预定目标顺利攻克。 其次,还需要一定的自律能力。该复习时不复习,遗忘规律就会无情地吞噬着你的一部分记忆成果;该补漏时不补漏,漏洞就会不断积累扩大。所以需要有自律能力,约束自己按科学原则去运转。 2、 看写读听背——多管齐下效率高难度 一般来说,大家学英语都有各自的一套办法:有的只爱大声读个不停,有的只爱闷头看个不休,有的不写就记不住,有的不听心里就没有底。这些方法,虽然都有一定的作用,但记忆科学通过大量的实验,无可辩驳地证明:眼手口舌脑的综合运用,才能更快更深地在大脑皮层上留下不易磨灭的印象。 学外语尤其需要多种感官的综合运用。否则,搞不好学成“残疾外语”,或一听就发慌两耳一抹黑的“聋子外语”。 3、 “活”单词与“死”单词 经常听说某某发下宏愿:要一口气背下一本几千甚至几万词的字典,认为这样可以一劳永逸地解决单词量的问题。不幸的是,这样做的人,大部分都失败了。背了若干遍的单词,仍很难在脑子里生根,不是很快忘掉,就是搅成一团乱麻。 因为他们背的都是脱离了句子和课文的“死”单词,大脑对这类东西格外难以留下印象。著名的心理学家艾宾浩斯曾拿自己做过对比实验,结果:记住18个有意义的音节,只需要9遍,而记住18个无意义的音节,却用了80遍。不仅如此,孤立地背“死”词,还难以掌握它在句子中的灵活用法。因此,即使记住了一部分“死”词,它们也多属“残障人士”罢了。 如何使单词“起死回生”呢?我的办法是——背课文! 课文不局限于教科书,也可以是讲演稿,新闻评论,散文……总之,就是能把一个个冰冷的单词变成生机勃勃的故事的文章。在大量的整段的背诵中,多次的重复不断激活记忆的单词,其用法自然而然就深入骨髓了。实际上,这种“深入骨髓”就形成了学语言最重要的“语感”! 4、 复习间隔合理,可以省时高效 英语是一门记忆量很大的学科,有效的记忆就成了一个关键。著名科学家茅以升先生,是个记忆力超群的人。人们问到他的记忆秘诀,他的回答是:重复!重复!再重复!重复被人们称为学习之母。不重复,记住的知识就会在遗忘率的支配下,不多久就只剩下一点儿“残汤剩饭”。心理学家发现:两次复习的时间间隔至少应大于是30分钟,但应小于是16小时。因为,在已经记清了一批单词的情况下,如果在职30分钟内就开始复习,不仅不能提高记忆的效果,反而会对大脑巩固原有的记忆内容的生理过程形成干扰,是弊大于利;而且16小时以后再复习,被遗忘的单词就比较多,白花了精力。 5、 把英语作为一门文化来学 正如不懂中国文化就不能理解“中庸之道”、“墨守成规”一样,缺乏西方文化常识就难以理解什么叫“This is my Waterloo!”(“这是我的滑铁卢!”指一次失败。) 因此,要想把英语学深学透,必须把英语不仅仅作为语言,而且作为文化去感悟! 词汇 词汇是学好英语的关键,没有足够的词汇就无从谈起听、说、读、写。 词汇量的大小决定一个学生英语水平的高低。因此在初中阶段除要掌握《大纲》要求的800多词汇外,还要扩充500个左右的词汇。在学习词汇的 过程中,要掌握词的拼读规则,根据规则记忆单词;同时还要根据构词法知识记忆和扩充单词,通过语境理解和记忆单词也是一个最佳学习单词 的好方法。目前词汇在中考试题中汉译英的试题越来越少,取而代之的是词汇在语境中的运用考查比重越来越大。在进入学习英语的初级阶段时, 掌握语音知识是学好英语单词的基础,读准英语音素是拼读音标的前提。因此一定要熟练掌握48个音素,要做到会拼读、拼写。有些同学认为中 考试题的笔试部分取消了对语音的考查,于是就其次,要注意训练自己听音、辨音和模仿的能力。课堂上,专心听老师的发音和磁带上的录音, 争取当堂学会。对于那些比较拗口的单词、短语或句子,课下一定要挤时间反复模仿,直到读准、读熟为止。再次,熟练掌握读音规则,培养自己 根据读音规则把字母(或字母组合)与读音建立起联系的能力。因为掌握拼读规则对单词的记忆很有好处。为此要经常复习巩固每单元最后一课的 “Listen,read and say”和课本附录中的"Pronunciation and spelling”,如果不重视这些内容。我觉得这可是很大的缺撼。如果谁能够熟练 掌握它,它可就成为你记忆单词的好帮手了。 说到记忆单词,这可是同学们普遍感到头疼的事。尤其是现行的新教材词汇量扩大了不少,记忆的难度就更大了。记不住单词,学好英语就无从 谈起。所以突破单词这一难关非常关键。记忆单词的方法很多。 按读音记忆单词。实际上在你看单词时就要顺便看一眼音标,掌握字母及字母组合的读音规律。将所有符合规则的单词归类记忆。如: ①按开、闭音节记忆,掌握元音字母的读音。Bag: cat, map, sad;cake: name, plane, date; desk: next, set, step, let; these: Chinese, Japanese; hit: big, ship, this, kill; like: side, nice, kite,mine ; not: dog, hot, stop, got; nose: note, those, close, hole ; bus: nut, cup, rubber, dust; use: huge等。②按字母组合记忆,掌握元音字母组合和辅音字母组合的读音,如:bee, meet, see, keep等等, ee字母组合读/i:/;chair, ch字母组合读/tS / 。 分音节记忆。单词不论长短,如果从第一个字母背到最后一个字母,是很难记忆的。如:information,共11个字母组成,可以把它“大卸八块”, 分音节记忆就会很容易。in-for-ma-tion 音、形、义结合法 背单词将它的音、形、义结合起来,记忆牢固,速度也快。读准它的音,看好它的形,明白它的义,尤其是一词多义,记忆时要提高分辨率。 如:orange是个兼类词,作可数名词意思是“桔子”;作形容词意思是“桔色的”;作不可数名词意思是“桔汁”。可读音只有一个/'orindJ/, 词形一样。这样有意识地去分辨记忆就容易多了。 联想记忆来记单词。它主要包括以下几种形式: ① 对比联想记忆: 将同义词: study/learn(学习),big/large/great(大的),look/see/watch(看),hear/listen(听),good/fine/well/nice(好的), door/gate(门),like/love/enjoy(喜欢)等。 反义词: 如:big(大) →small(小),dear(昂贵) →cheap(便宜),hot(热) →cold(冷),slow(慢) →quick/fast(快),thin(瘦)→(胖), in front of(在……前面) →behind(在……后面),south(南) →north(北)等。 同音词: too(也) →two(二),for(为) →four(四),right(正确) → write(写),by(乘) →buy(买),blue(蓝色的) →blew(blow的过去式), sea(海洋) →see(看见),son(儿子) →sun(太阳), whether(是否)→weather(天气) 这是百度的如何学好英语的帖吧: %C8%E7%BA%CE%D1%A7%BA%C3%D3%A2%D3%EF 这是百度的英语学习帖吧: %E5%AD%A6%E8%8B%B1%E8%AF%AD&fr=tb0_search&ie=utf-8 (自己进去看看,可能有你需要的东西) 如果满意,请采纳,谢谢!麻烦采纳,谢谢!

关于网络的毕业论文题目大全

随着时代的发展,社会的进步,网络像是一列快车,加速着我们迈进未来的脚步,引领着我们走向瞬息万变的大千世界。“秀才不出门,全知天下事”。坐在电脑前,鼠标轻轻一点,世界近在眼前。优雅的音乐,网上聊天使我们放松心情;奇闻异事,大好河山使我们大开眼界,不出门便走遍大江南北;搞笑的视频使我们的生活增添了几分乐趣;网上购物,读书,使我们的生活变得便捷……网络融入我们的生活,使我们乐在其中!生命危在旦夕时,通过网上求救,找到病因,一个垂危的生命得到了新生;压力大时,通过网络,听听歌,与网友聊聊天,让我们的心放轻松;遇到难题时,按按键盘,点点鼠标,迎刃而解;无聊时,玩玩游戏,让我们心情愉悦……不用担心要出远门才能上补习班;不用担心要大费周折才能买到自己想要的东西;不用担心家里会堆满了看完的书籍;不用担心没有伙伴在你无聊时陪伴你……网络时时刻刻在我们身边有求必应,同时也拉近了我们与世界的距离。“非典”肆虐时期,北京中小学无法正常上课,便开展网上教学,学生们都通过网络在家中上课。多么神奇啊!一根线,一台电脑,既保证了师生们的生命安全,又保证了正常的学习。网络的好处真是数不胜数。老子说过,一切事物都有正反两面,网络也不例外。记得小学时期的一次出游,我们去了少管所。许多哥哥、姐姐都被关在牢笼之中。当时,那儿的领导为我们的到来准备了一次演讲。原来,里面的哥哥姐姐们,都是因为沉迷网络,而荒废学业;因为没钱上网,而干出杀人、抢劫的事;因为网上的那些黄色,而干出强奸的事情……网络使多少思想单纯,经不住诱惑的青少年无心学习,在虚幻的世界中陶醉自我,玩得不亦乐乎,贻误了青春,他们走向了犯罪道路,把自己的父母留在了痛苦之中。网络上有着多于我们书本的知识。因此,我们对网络便产生了依赖,变得懒惰。写作文,不要想,电脑上有抄;做题目,小意思,电脑会告诉我。做作业就像完成任务一样,只要完成就够了。老师为了我们将知识记得更牢固而辛苦布置的作业,我们都顺手抄了,没有记住,离开了电脑我们什么都不会。网络是把双刃剑,它给予我们思想上的满足,带给我们方便,让我们了解到世界的丰富多彩,同时又让我们沉醉、依赖于它,成了一个个网虫,渐渐因为没有满足而走向违法犯罪。网络的家喻户晓意味着人民生活水平的提高,在这个高科技的时代人们不能没有网络,它能使我们更好的了解世界,但是网络不是十全十美的,对我们的坏处并不只有这些,所以对于网络我们要“取其精华,去其糟粕”。网络是把双刃剑,我们只要利用好手上这把剑,做到绿色上网、文明上网、快乐上网,网络对我们就会百利而无一害。

学术堂整理了十五个好写的论文题目,供大家进行选择:  1、一种软件定义网络中基于博弈的混合路由算法  2、基于终端属性的矿下机会网络分组转发协议  3、基于量子蚁群算法的片上网络映射研究  4、尺度变换复双树小波网络隐藏信道深度检测  5、面向多类不均衡网络流量的特征选择方法  6、基于社会组的高投递率机会网络路由协议  7、基于事件触发机制的多智能体网络平均一致性研究  8、带可移动存储设备的P2G网络病毒传播模型  9、互联网空间下的城市网络格局及结构研究  10、负载均衡的水声传感器网络多跳非均匀分簇路由协议  11、一种基于分层云对等网络的多属性云资源区间查找算法  12、NDN网络中内容源移动的路由更新优化方法  13、基于网格覆盖的社交网络位置数据的保护方法  14、信道随机性对传感器网络连续渗流密度的影响  15、一种支持多维区间查询的云对等网络索引架构

有很多呀~你写论文之前难道没有指导老师吗??首先你可以问下你的老师,要是不行的话~实在没思路的话~你去参考下(计算机科学与应用)吧~~上面的论文都是别人已经发表的论文~你去参考参考吧

当然是楼主擅长的,感兴趣的领域好写。还要看楼主专业是什么方向的,朝专业的方向靠就可以了。写论文很容易碰到各种各样的问题碰到具体的问题时,还需要按照实际情况来解决具体问题,或者可以多和有这方面经验的老师交流,可以少走许多弯路,也可以让论文更顺利地通过。天猫有一家专门服务论文写作的店铺,楼主可以搜索“博望服务专营店”试试哦,祝楼主论文早日通过~

关于网络时代的论文题目大全英语版

成功无定律,方法次要,持之以恒最重要(前言) 英语一门很枯燥的科目,要想学好英语先买本语法书吧!这以后的就靠你的词汇了,其实英语大多都是考语法,单词考得很少,一般学好了语法,英语成绩都会比较好,其实英语主要要耐得住寂寞,英语就是一门枯燥的科目,从这条路走得下去的都很能耐得住寂寞!要想速成是不可能的,坚持下来的都是基础好的,速成基础不怎么好,做做美梦倒可以,脚踏实地才是真理!(这是我的心得) 下面我是从网站摘录的方法: 英语教授评点国内最好的3大英语软件 随着计算机信息技术的不断发展,很多过程都可以应用网络或者软件来操作了。英语学习软件可以说是英语学习的利器,应用妥当学习将事半功倍,英语学习软件的 介入将改变传统英语学习枯燥的状态。应用合适的软件来学习,你会发现学习英语一样充满乐趣。英语周刊 特约几位知名英语教授从国内的几十个英语软件中选出3个综合评分最高的英语软件,给广大的英语学习者在选择自己的英语软件英语工具时做参考 1、 完美英语视听学习软件 完美英语视听学习软件可以把任何电影、电视、歌曲等变成一部多媒体学习教材!全文听写,智能同步,个性化学习,随心所欲操控影视。 支持李阳老师的疯狂英语学习法,也支持钟道隆教授逆向英语学习法的最佳利器!听说读写,样样可练习,尤其练习听力,帮助你简单、快速、有效地学习地道的 英语。想想看,经过短时期的训练,可以听懂老外的话了,可以不看字幕就看通美国大片和热播的电视剧了! 同时有无穷的资源,总有一款适合你学习。好莱坞大片、美国电视连续剧、VOA、BBC、Discovery、中小学教材《the departed》、《friends》、《lost》、《prison break》《好莱坞女孩》、《走遍美国》、《英语900句》、《新概念英语》高考、考研、四六级、托福、雅思、GRE等各种考 试听力真题更有各种原汁原味声色俱全的英语时文、小说、演讲任您选读 立即下载: 2、 英语学习王 第三方媒体评价为最好的英语学习软件。 新概念英语学习:教材同步,真人语音,方式多样灵活,是学习新概念英语的首选软件。 背单词:拥有最常用的从学校到职称考试的单词库数百套,美式真人发音库,有多种学习工具,学习预后好。 口语:提供了分类详尽的日常用语10000多条。 练听力:提供英语跟读功能,实时检查您的语音和标准语音的差别。 音标、语法:利用动画方式学习音标、语法,趣味性强、效果较好。 词典:汉英、英汉互查,查单词、查音标、查发音、查例句,强大的功能让您得心应手。 MP3:可将学习内容制作成mp3在手机上或随身播放器上学习。 功能强大、使用简单:软件虽然功能强大,但使用极其简单。一即将国外定居的老先生证实没看任何帮助文件就迅速熟悉了使用方法和基本功能。 自编学习库:可修改或自编库文件,想怎么学就怎么学。 下载地址: _xe 3、 新概念英语句霸 "新概念英语句霸"从0版开始不断更新发展,到现在已经五年多了,作为一个老牌的英语句子学习软件,在不断完善后,使 新概念英语句霸的功能日趋强大,操作更加简单实用,使用户能够迅速快捷的掌握英语成为可能。 新概念英语句霸采用听,说,读,写,记等方法并结合动画人物指导,真人语音复读,录音对比,全文搜索朗读,选择题练习,英语句子即指即读,强大的数据统 计,迷你句霸等实用的软件功能,不断加强记忆,使用户在经过短暂的学习过程中就能够真正的快速提高英语的阅读能力、翻译能力、听说能力,用词造句和布局谋 篇能力与正确句型的书写能力。 1、 心理素质影响学习效果 首先,要对外语保持长时间稳定而积极的态度。这可以归结为“恒心”两个字。有了它,才能像蚕吃桑叶一样,一口又一口,坚持不懈地去啃,直到预定目标顺利攻克。 其次,还需要一定的自律能力。该复习时不复习,遗忘规律就会无情地吞噬着你的一部分记忆成果;该补漏时不补漏,漏洞就会不断积累扩大。所以需要有自律能力,约束自己按科学原则去运转。 2、 看写读听背——多管齐下效率高难度 一般来说,大家学英语都有各自的一套办法:有的只爱大声读个不停,有的只爱闷头看个不休,有的不写就记不住,有的不听心里就没有底。这些方法,虽然都有一定的作用,但记忆科学通过大量的实验,无可辩驳地证明:眼手口舌脑的综合运用,才能更快更深地在大脑皮层上留下不易磨灭的印象。 学外语尤其需要多种感官的综合运用。否则,搞不好学成“残疾外语”,或一听就发慌两耳一抹黑的“聋子外语”。 3、 “活”单词与“死”单词 经常听说某某发下宏愿:要一口气背下一本几千甚至几万词的字典,认为这样可以一劳永逸地解决单词量的问题。不幸的是,这样做的人,大部分都失败了。背了若干遍的单词,仍很难在脑子里生根,不是很快忘掉,就是搅成一团乱麻。 因为他们背的都是脱离了句子和课文的“死”单词,大脑对这类东西格外难以留下印象。著名的心理学家艾宾浩斯曾拿自己做过对比实验,结果:记住18个有意义的音节,只需要9遍,而记住18个无意义的音节,却用了80遍。不仅如此,孤立地背“死”词,还难以掌握它在句子中的灵活用法。因此,即使记住了一部分“死”词,它们也多属“残障人士”罢了。 如何使单词“起死回生”呢?我的办法是——背课文! 课文不局限于教科书,也可以是讲演稿,新闻评论,散文……总之,就是能把一个个冰冷的单词变成生机勃勃的故事的文章。在大量的整段的背诵中,多次的重复不断激活记忆的单词,其用法自然而然就深入骨髓了。实际上,这种“深入骨髓”就形成了学语言最重要的“语感”! 4、 复习间隔合理,可以省时高效 英语是一门记忆量很大的学科,有效的记忆就成了一个关键。著名科学家茅以升先生,是个记忆力超群的人。人们问到他的记忆秘诀,他的回答是:重复!重复!再重复!重复被人们称为学习之母。不重复,记住的知识就会在遗忘率的支配下,不多久就只剩下一点儿“残汤剩饭”。心理学家发现:两次复习的时间间隔至少应大于是30分钟,但应小于是16小时。因为,在已经记清了一批单词的情况下,如果在职30分钟内就开始复习,不仅不能提高记忆的效果,反而会对大脑巩固原有的记忆内容的生理过程形成干扰,是弊大于利;而且16小时以后再复习,被遗忘的单词就比较多,白花了精力。 5、 把英语作为一门文化来学 正如不懂中国文化就不能理解“中庸之道”、“墨守成规”一样,缺乏西方文化常识就难以理解什么叫“This is my Waterloo!”(“这是我的滑铁卢!”指一次失败。) 因此,要想把英语学深学透,必须把英语不仅仅作为语言,而且作为文化去感悟! 词汇 词汇是学好英语的关键,没有足够的词汇就无从谈起听、说、读、写。 词汇量的大小决定一个学生英语水平的高低。因此在初中阶段除要掌握《大纲》要求的800多词汇外,还要扩充500个左右的词汇。在学习词汇的 过程中,要掌握词的拼读规则,根据规则记忆单词;同时还要根据构词法知识记忆和扩充单词,通过语境理解和记忆单词也是一个最佳学习单词 的好方法。目前词汇在中考试题中汉译英的试题越来越少,取而代之的是词汇在语境中的运用考查比重越来越大。在进入学习英语的初级阶段时, 掌握语音知识是学好英语单词的基础,读准英语音素是拼读音标的前提。因此一定要熟练掌握48个音素,要做到会拼读、拼写。有些同学认为中 考试题的笔试部分取消了对语音的考查,于是就其次,要注意训练自己听音、辨音和模仿的能力。课堂上,专心听老师的发音和磁带上的录音, 争取当堂学会。对于那些比较拗口的单词、短语或句子,课下一定要挤时间反复模仿,直到读准、读熟为止。再次,熟练掌握读音规则,培养自己 根据读音规则把字母(或字母组合)与读音建立起联系的能力。因为掌握拼读规则对单词的记忆很有好处。为此要经常复习巩固每单元最后一课的 “Listen,read and say”和课本附录中的"Pronunciation and spelling”,如果不重视这些内容。我觉得这可是很大的缺撼。如果谁能够熟练 掌握它,它可就成为你记忆单词的好帮手了。 说到记忆单词,这可是同学们普遍感到头疼的事。尤其是现行的新教材词汇量扩大了不少,记忆的难度就更大了。记不住单词,学好英语就无从 谈起。所以突破单词这一难关非常关键。记忆单词的方法很多。 按读音记忆单词。实际上在你看单词时就要顺便看一眼音标,掌握字母及字母组合的读音规律。将所有符合规则的单词归类记忆。如: ①按开、闭音节记忆,掌握元音字母的读音。Bag: cat, map, sad;cake: name, plane, date; desk: next, set, step, let; these: Chinese, Japanese; hit: big, ship, this, kill; like: side, nice, kite,mine ; not: dog, hot, stop, got; nose: note, those, close, hole ; bus: nut, cup, rubber, dust; use: huge等。②按字母组合记忆,掌握元音字母组合和辅音字母组合的读音,如:bee, meet, see, keep等等, ee字母组合读/i:/;chair, ch字母组合读/tS / 。 分音节记忆。单词不论长短,如果从第一个字母背到最后一个字母,是很难记忆的。如:information,共11个字母组成,可以把它“大卸八块”, 分音节记忆就会很容易。in-for-ma-tion 音、形、义结合法 背单词将它的音、形、义结合起来,记忆牢固,速度也快。读准它的音,看好它的形,明白它的义,尤其是一词多义,记忆时要提高分辨率。 如:orange是个兼类词,作可数名词意思是“桔子”;作形容词意思是“桔色的”;作不可数名词意思是“桔汁”。可读音只有一个/'orindJ/, 词形一样。这样有意识地去分辨记忆就容易多了。 联想记忆来记单词。它主要包括以下几种形式: ① 对比联想记忆: 将同义词: study/learn(学习),big/large/great(大的),look/see/watch(看),hear/listen(听),good/fine/well/nice(好的), door/gate(门),like/love/enjoy(喜欢)等。 反义词: 如:big(大) →small(小),dear(昂贵) →cheap(便宜),hot(热) →cold(冷),slow(慢) →quick/fast(快),thin(瘦)→(胖), in front of(在……前面) →behind(在……后面),south(南) →north(北)等。 同音词: too(也) →two(二),for(为) →four(四),right(正确) → write(写),by(乘) →buy(买),blue(蓝色的) →blew(blow的过去式), sea(海洋) →see(看见),son(儿子) →sun(太阳), whether(是否)→weather(天气) 这是百度的如何学好英语的帖吧: %C8%E7%BA%CE%D1%A7%BA%C3%D3%A2%D3%EF 这是百度的英语学习帖吧: %E5%AD%A6%E8%8B%B1%E8%AF%AD&fr=tb0_search&ie=utf-8 (自己进去看看,可能有你需要的东西) 如果满意,请采纳,谢谢!麻烦采纳,谢谢!

摘要:随着计算机及其网络的发展和应用,因特网成为人们查找各种信息和资料、实现远程教育、促进学生自主学习的重要工具。本文通过阐述如何合理运用网络资源,以查找有关英语学习的信息;如何对网上的信息和资料进行分类和整理,以提高英语学习的效率,提升英语学习的质量,深入浅出地说明在网络时代如何学习好英语。关键词:网络时代自主学习英语能力互联网已成为全球最大的信息资源基地,它几乎包括了人类活动的方方面面。通过各种各样的网站,学生可以从世界上的任何角落查阅并获得自己所需要的信息和资料,其广博是无与伦比的。那么网络时代如何学好英语呢?即如何利用网络资源,培养学生学习英语的能力呢?帮助学生掌握网络使用技巧,树立正确的网络学习心态。网络资源纷繁复杂,常有学生反映上网后不知何去何从,因此,教师有必要给予正确的引导。1帮助学生掌握网络使用技巧。并非所有学生都能熟练使用网络。因此帮学生掌握一些网络使用技巧,如利用搜索引擎查找自己需要的信息、下载拷贝所需资料等,都能极大地提高学生的兴趣和积极性。学生一旦掌握了这些技巧,就能在网络这条信息高速公路上自由驰骋。2网络心理导航,启动自我激励机制。网络是真正的知识综合世界,包含丰富的语言文化资源,但同时包含有很多与学生主要学习任务无关或不健康的内容。若想真正利用好这个学习资源,学生需有较强的自觉性和责任心。学生心理上的任何不稳定都会不同程度地影响他们的学习效果。对有些他们不想让别人知道的问题,可让学生通过网络获得心理帮助。在网络世界,他们可以匿名,无所顾虑地提出心中的困惑烦恼,向老师或其它提供心理咨询的网络渠道寻求解决办法。一旦正确的心态确立,自我激励的机制启动,它释放出的学习能量,甚至会让学生自己都吃惊。利用网络,增强英语交际能力和自主学习能力。学习语言的最终目的是交际,也只有通过交际才能真正学好语言,对学生来说,在现实环境中用英语交际的机会不多,网络为解决该问题提供了一条新途经。如今,电脑媒介交际作为一种全新的实际模式,已被越来越多的人所接受。1同步交际提高口语水平。接上话筒,进入国际聊天室或使用ICQ我们就能很方便地与以英语为母语的人直接进行语音交谈。网络使这种在传统教育环境中极有限、珍贵的机会为越来越多的人所拥有。通过直接交流,能帮助学生用英语进行思考,提高口语水平。事实证明,在网络这个虚拟空间,即使最胆小的学生也能借它进行有效交流。2异步交际提高写作水平。异步交际主要通过E-mail、电子公告板、新闻组、在线讨论等形式进行。其中E-mail是最常用、最快捷的异步交际方式,有助于提高学生的写作技巧。首先,指导学生用正确的E-mail格式写信时应注意的礼仪。只有这样,他们的信才更易得到回复。其次,帮助学生找到笔友。给学生介绍一些网络笔友俱乐部或提供笔友服务网站,如:http:///等,找到合适的笔友对象后,鼓励他们写好第一封信,这往往决定他们通讯关系能否继续发展。再次,进行跟踪评估辅导。让学生不定期地选择一封自认为写得较满意的信给老师看,在发出的同时抄送给老师。这样,老师就能对他们的写作作出恰当的评估,并回复,以帮助学生提高写作水平。建立学生为主体的新型师生关系,积极提高教学质量。虽然网络具有超强的功能,但计算机永远不能代替老师。只有真正的老师才能为学生创造一个更具指导性的学习环境,教会学生以电脑为工具,从而达到学习目的。1更新观念,创建新型师生关系。传统的教师是无所不知的权威,这个权威形象在网络那巨大的信息资源前显然难以维持。所以,教师要把自己从聚光灯下移开,使学生成为主角。网络学习,学生做得越多就学得越多,这即为何网络教学要以学生为中心,并且它会自然导向这一学习方式。电脑中介为学生提供了很多课外与老师接触的机会,师生之间会形成前所未有的亲密与默契。教师由高高在上的权威变成学生求知探索路上的同行者、协作者,师生之间的关系因此更和谐。2推荐、介绍较合适的精彩英语学习网站。面对网络浩翰的学习资源,学生们有时不太清楚哪些是适合自己的,哪些还不太适合。而教师的推荐指导则能提高网上学习效率。推荐要有针对性,切合实际,最好是根据每个学生的英语水平、兴趣爱好、个性特点区别对待,做到因人而异,循序渐进。3布置研究性任务,鼓励使用网上图书馆。在国外,中小学教师常给学生布置研究任务,由学生自己负责查询资料,完成研究报告,这能在很大程度上提高学生的自主学习能力。正如爱因斯坦所说:“知识有两种,一种是你知道的,另一种是你知道在哪里能找到的。”后一种在我们的传统教育中一直没受到足够的重视,部分基于客观的学生能得到的资源有限。但是现在,网络为我们提供了这个问题的解决方案。结语网络作为人们相互交流、获取信息的现代手段,消除了时空、种族、文化的差异,把整个地球变成一个小小的地球村,给世界的人们提供了更多、更方便的交流机会。利用网络环境学习英语可弥补一般方法的不足,它大大提高了英语学习的效果,为今后的英语教学开辟了一条新路,也为英语学习者提供了更广阔的学习空间和更丰富的学习资源。

In this article, Edward draws on his experience of English teaching and Internet consulting to discuss the future of English teaching as the world enters an increasingly digital This article was written for English teachers who have a growing sense that the Internet is becoming more and more important for their professional It tells them why the Internet is important to their profession, what they can expect in the years to come, and how they can prepare themselves as English teachers in the digital On a spring day in 1992 in Philadelphia, I pressed my Enter key and listened to the familar string of tones from my modem as it logged into the Temple University This was nothing new for someone who had grown up with But this day was one I will never forget: it was first day I ever logged into the I As an English teacher, my Internet connection back in 1992 meant that I could send a grammar question out to 500 English teachers around the world and have at least 10 replies in my mailbox the next It meant that I could sit at my desk in Philadelphia chatting with a colleague at Purdue, she typing on the top of the screen and I typing on the bottom, at no It meant contacting the Amerika Haus in Berlin via E-Mail which led to a teaching position at Potsdam U It meant finding information on almost any topic for the courses I was Yes, the Internet is good for English And it is going to get better-- In this article, I want to tell you why, and make some forcasts on what the digital age holds for English My forecasts for the future of English teaching are based on three hypotheses: That which can be digitized, will be English instruction can be almost fully English instruction is more efficient when teachers use a digitized That which can be digitized, will be Nicholas Negroponte in his book Being Digital draws a distinction between atoms and A book, for instance, is composed of atoms whereas an E-Mail is composed of The difference between atoms and bits is that atoms take a long time to be sent from place to place and are relatively expensive to Bits, on the other hand, can be sent around the world in a matter of seconds and cost nothing to If you want to send a book from Berlin to New York, it will probably cost you about $10 and will probably take about 7 If you want to send a digitized book from Berlin to New York, it will cost you nothing and will get there in 5 For English teachers, the benefits are For the business world, the profit margins are This is why everything that can be digitized, will be English instruction can be almost fully What can be digitized and what can not? Text, pictures, voice, and video can all be Text can be typed in, pictures can be scanned in, and voice and video can be recorded But this is not Interactive conversations can be Interactive environments, for instance, a classroom, a train station, or a business meeting can be Since English instruction consists primarily of text, pictures, voice, video, conversation, and interactive environments, English instruction can be almost fully English instruction is more efficient when teachers use a digitized Digitalization increases student- If a student writes a digitized document and gives it to you to correct, you can add notes to the document just as you can to a regular paper The difference is that the student can then click on your digitized notes, "use present perfect here" which takes him to an interactive, multi-media lesson teaching him about the present perfect tense and when to use Connected to this is a grammar chat room with students and tutors who discuss and answer questions about The student learns what he needs to know when he needs to know Digitalization increases Particularly in English for Specific Purposes, and more particularly in non-English speaking countries, specific material in English is fairly hard to come For instance, let us say you are teaching English at a company here in Berlin which produces They need to learn vocabulary which has to do with flag You simply need to log into the Internet and type in the key words "flag " You will get a number of web sites of English-speaking flag production companies with information on their Print these out and use them in your Write an E-Mail to the company and ask them to send you a Ask them what else is available on the Internet regarding flag Also, send an E-Mail to the 13,000 teachers in the English teachers news group and ask if anyone has experience teaching English at companies involved in flag Digitalization removes geographical barriers and saves For those of you who teach business English here in Berlin, how long does it take you to commute to work? How long does it take your students to travel to class? If both you and your students could switch on your PCs and conduct your English lessons via video conference from your homes and offices, how much total time would it save all of you? And if you could do this, why not add students in Japan and Singapore as well? Digitized English teaching removes the geographical barrier which frees up time for both the teacher and the Digitalization brings like minds Back in the 17th century, Leibniz and Newton developed Calculus independently of one If they had lived today, they would have met by now in a newsgroup and would already be exchanging ideas via E-M The ease which the Internet provides to meet people with similar interests, professions, backgrounds, and experiences is unparalleled in human There are people in the world who are teaching the same kinds of classes you teach, have similar students, and are working on similar The Internet makes it possible for you to meet, communicate, and work on projects together with So what is the function of an English teacher in the digital age? The function of a English teacher in general is to communicate to students the concepts and skills necessary to function well in situations which involve reading, writing, speaking, listening, and social Anyone who has seen virtual reality interactive-CD language programs such as Who is Oscar Lake can imagine that as these products improve, they will soon be able to convey the basics of language instruction quite efficiently to any student who is privileged enough to have access to a well-equipped And with the exponentially increasing speed at which bits can be pumped through the rapidly multiplying fiber optic cables and satellites of the Internet, more and more English students world-wide will be able to interact with language teaching videos and virtual worlds which will bring them to a relatively high level of proficiency, especially since other people will be running around through these virtual worlds as well, talking to each other, getting help from each other, and practicing language functions in contextual These services will be paid for through advertising--students will learn the phrase "I would like a Coke, please" because Coca Cola sponsors the This means that high quality computer language instruction will be free for anyone who has a fast enough Internet When I mention these visions to English teachers, some of them are afraid that computers will someday replace English This will not be the There will always be a human on one side of English teaching and another human on the other, it is just that the computer between us is getting more and more effective, which improves our teaching and improves the students' learning Humans are powerful and computers are powerful, and together, they are are extremely My point in this article is that if you are an English teacher, you need to get more and more involved with computers in order to continue to improve your teaching The following are my suggestions for English teachers in order to prepare themselves for the digital age (ranked in order of importance): Get access to a computer with an Internet Learn how to search for information on the World Wide W Learn how to send and receive E-M Learn how to join and participate in news groups, and find colleagues with similar Learn how to attach documents and other files to E-M Learn how to create, publish, and update a home Learn how to type with both hands without looking at the Future visions of English teaching: 1997: Instant Interactive Publishing: Publishing an article on English teaching will be a matter of clicking your mouse button, and your readers will be able to respond to and discuss your article The article you are now reading was originally written for and published in the ELTAB-B Newsletter, a small, paper publication for a local Berlin teachers In order to publish it, I had to save it to a diskette, print it out, put both in an envelope, write the address, lick the stamp, take it to the post office, and pay for the After a day it arrived at the editor's She had to bring it into the her word processor, reformat it, print it out, send it to the publishers, wait until it was printed, take the newsletters to the post office, and of course, pay the publishers and the post Now, what I also did, was right before I printed this article out and took it to the post office, I uplo

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